![]() idling near a door if you've missed any breaches.using the same hiding place twice in a row.hiding in long rooms (because the longer you try to hide, the more nervous you get).avoiding everything except ladders if you weren't able to fix all breaches.If you need a break, make sure the coast is clear) running away from stuff to a ladder or hide if you will be outrun.exiting breached rooms if you cannot close the breach before an eye appears.staying zoomed in (if anywhere except a ladder or if you haven't turned all the lights on nearby).staying zoomed out (if all lights are on, or if idling on a ladder).making sure you hide if you you hear a girl's voice and see foot and handprints on the wall.OR if you missed the girl in the forest and still want credit toward the good ending: "remembering" more furniture in the same room.idle in as many rooms as possible for a chance at "remembering" clocks.turning on lights as soon as you enter a room (you don't have to be directly under a light).exploring as many rooms in a straight line as possible (makes it easy to avoid danger, if needed). ![]() There are several ways you should consider spending your night and a few specific ways you should NOT spend your night(mare). Good ending -> wind the overworld clock to sunrise with the girl above There are 8-9 different fragments to collect but you only need 6 of any to get the good ending.īad ending -> wind the overworld clock to sunrise with the horror above You may still see the girl in the forest, and she can still give you reality fragments. You'll need to avoid them and return to your house. After a creature appears above the house, "awake" phases become more difficult, with stationary guests everywhere in the woods. Running out of time after the creature appears above your house will give you the very bad ending and you won't complete the game. If you waste too much time after a creature appears hovering over your lodge in the "awake" phase, you will not fully wake up and will fall into insanity. You need to completely wind the clock to sunrise to complete the game successfully. During the "awake" overworld phases, you wind up the clock toward sunrise and check the woods for anything suspicious.Those would be breaches (press action at a wall with an eye on it) and doors with "something wicked behind them". Other things can warp you into an endless hallway, which will resrart the specific nightmare on exiting an open door. These creatures will send you deeper into your nightmare, making it longer until you wake up - possibly resetting the nightmare phase if you bump into too many creatures. During the "nightmare" phases of this game, you must survive an onslaught of lightning strikes which open otherworldly breaches and let creatures into your home.You must decide if there is a little girl outside who wants to stay in your lodge, or if it is a hideous monster whose out for your head. That night seems to last forever, with constant nightmares and trips into the dark woods to look for the suspicious. And on one particular night, someone knocks on your door. Strange things have been happening lately. Software description provided by the publisher.You are the Lodger. Solve the mystery of the Lodgers nightmare. Survive the night with your sanity intact. Fix the lights and keep the cabin rooms repaired to ward off evil. A game of survival and troubling madness. Hide from the grotesque intruders peering from the gloom and seek out the key to ending the Lodger's ordeal. Survive the night while maintaining the dilapidated cabin and preventing the threadbare sanity of the Lodger from unraveling completely. The last rays of dusk fade, and the dreadful things come out to play. Are they hallucinations pecking at the insomnia-afflicted Lodger, or the gnarled remnants of a darker secret? Three generations of Lodgers have occupied the cabin, but lately, the walls seem to undulate, skittering unknowns shift in the darkness, and an unruly growl seeps from the attic. "One of the most fascinating and even endearing gaming experiences I’ve had in ages" - GameFront "Knock-Knock is a gorgeous survival horror game with more style than sense" - IGN "It is a game as much about horror as it is of horror" - Rock Paper Shotgun
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