![]() During this break period Alto can take on part-time work helping other shop keepers, go exploring around the city to find various items, or spend time with his teammates, the latter option being the obvious best. In between missions Alto and the rest of the knights get time to rest before they move out again. This system brings everything into nice playable chunks that you can either binge play through or just go bit by bit.įree time is down time. Missions last anywhere from ten to thirty minutes, some being broken into multiple parts, but the game always gives you the option to save when that happens. ![]() Some of the more flashy moves can get a little long with their animations though, but you’re given the option to toggle them off and on at each encounter by simply tapping the “x” button. The game put a lot of work into its aesthetics though, and gave each character a unique animations for their various skills and attacks which makes them satisfying to unlock and use. Characters move based on a speed stat, and can attack other units from various positions (in front, behind, the side) to inflict different levels of damage. It’s not like you have a surplus, but you almost certainly will always have enough for the items and equipment you need.Ĭombat while on a mission is fairly standard for a strategy game. Unless you’re 10 or so levels behind on a character there’s not much reason to worry, damage differences do not seem that big when you’re only a couple of levels behind what the recommended is, and if you have people behind on EXP then you probably also have a few that are over-leveled. 3, where Alto walks to the next designated story mission with the option to also take on other free missions to grind experience, gold, or items. Stella Glow is divided in chapters, and each chapter is then further divided between “mission time” and “free time.” Mission time advances the main story by taking you to an over world map that looks and feels like Super Mario Bros. The story is kind of the same way too, there’s a lot of plot points and twists that you’ll see from a mile away if you’ve ever played a JRPG before, but Stella Glow still turns these points into something interesting and fun when combined with its gameplay. You could probably play a drinking game with all the tropes and overused character types, but at the same time all characters (or at least the members of the knights) are written in such a way that most of them are explored and fleshed out past their initial characterization. Special attacks all have their own unique animations Journeying with his friend, Lisette, and the other members of the Regnant Knights, he is tasked with gathering the four other witches needed to undo the crystallization spell that plagues his village among many others. Alto’s hometown of Mithra is one of these villages. One witch in particular, titled “The Witch of Destruction,” has been roaming around Regnant and freezing various villages and their people in crystal. Over the course of several years the legends behind the various witches changed and evolved with some people seeing them as saviors and others as a nuisance. Within the kingdom of Regnant there exist witches, girls with incredible power over the elements of water, fire, wind, earth, and time. It’s polished though, like everything the company had learned from the DS trilogy of Arc games was brought forward into a proper spiritual successor. ![]() Imageepoch, the company behind Stella Glow, also made the Luminous Arc series of games on the 3DS, and Stella Glow pulls a lot of gameplay and story themes from these games. Oddly enough, there’s not much inspired here. It’s colorful, has a nice soundtrack, a solid cast of characters, and fun gameplay that feels just right in length and difficulty for a portable RPG. Stella Glow for the 3DS is probably some of the most fun I’ve had in a long time with a strategy RPG.
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